Oct 222014
 

I’ve been trying to get this out but I’m not going to be able to finish in time. I decided to port the game over to Unity, which is a big setback at the moment (I’ve gotta throw out all the old code and start again) but in the long run it’ll help me get better games out faster (or worse case scenario, better games out at the same time frame).

I’ll probably be doing some closed beta tests soon that won’t be available on the site. If you’re interested in taking part, please sign up for the mailing list in the side bar on the right if you haven’t already ->

 October 22, 2014  Posted by at 3:09 pm Minotaur 6 Responses »
Sep 112014
 

It’s been a while (feel like I start every update like that). But don’t worry, Minotaur is still progressing. I’ve been working on puzzles for the last month and it’s going pretty well. The ones I’ve finished so far are (I think) way more interesting that the ones in Babysitter Bloodbath. Right now I’m working on a sort of 3d jigsaw puzzle. Made a short video to show how it works:

This one is an egg you’ve gotta glue back together. Just getting the basic functionality down right now. I plan on doing a lot more with it in Splatter Camp: putting engines back together, fuse boxes, soldering, etc.

But back to Minotaur: I’m gonna try my best to get a beta version out in October. Beta meaning the full game (all levels, puzzles, story line) but missing some features and polish I probably won’t be able to finish in time (like controller support). Hopefully, I’ll have the full version out by the end of the year.

 September 11, 2014  Posted by at 4:26 pm Minotaur 6 Responses »
Aug 082014
 

Another small Minotaur update. The environments are mostly finished so I’m moving on to gameplay stuff.
The game is mostly about finding your way around the mazes, getting through the traps, and running away from the killer but it needs something of a story line to make it interesting enough to play to the end. And probably a few puzzles that break up the monotony of finding keys to open up doors.
I’ve got some good story ideas. Just need to come up with a ending (or multiple endings). Puzzles are always a pain in the ass but I’ll see what I can come up with.
I think I mentioned this before but another goal of mine is full gamepad support in addition to mouse and keyboard. Technically, Babysitter Bloodbath has gamepad support but I want to optimize and extend it to the menus so you can play the whole game without a mouse at all.

 August 8, 2014  Posted by at 6:00 pm Minotaur 4 Responses »
Jul 252014
 

Things have been quiet around here but Minotaur has been steadily progressing. I’ve been building new levels, positioning the cameras, placing the lights, setting up the traps and stuff like that. Right now, it’s over 6 times the size of the alpha version. I’m also working on a map system since the mazes can get confusing. Here are some new screen shots of mostly finished areas.

14-07-25 level3

14-07-25 level1

14-07-25 level1
Adjusted the barbed wire pits again

14-07-25 level1

 July 25, 2014  Posted by at 3:57 pm Minotaur 3 Responses »