Dec 162014
 

Ran around the first level taking screenshots for fun. Here’s what I built over the weekend.
These are from the ‘fixed’ old school camera setting (that some people hate) but don’t worry – I’ll eventually have the standard 3rd, 1st person and orbital cams working. Just not in time for the demo.

maze1

maze2

maze3

maze4

maze5

maze6

maze7

maze8

 December 16, 2014  Posted by at 8:46 pm Minotaur No Responses »
Dec 162014
 

Trying out a new orbital cam. Haven’t added panic mode yet (the flashing screen) but I’ll probably get that working tonight. Hopefully I’ll have this out early next week

min1

min2

Edit:
I’m starting to think Minotaur’s head is a bit big. I scaled it down slightly in this picture. Better?
min3

 December 16, 2014  Posted by at 7:49 pm Minotaur No Responses »
Dec 102014
 

Some more early footage. Finishing up this level and hoping to get an alpha out next week.
The game is running well for me (over 60fps most of the time) but it seems like there are a way too many draw calls. I’m gonna look into it.
Also hoping to test performance on other PCs (hence the alpha release)
Mac version too! I’ve gotten a lot of emails from mac users in the past. OSX support should be no problem anymore

 December 10, 2014  Posted by at 7:47 pm Minotaur 4 Responses »