It’s been a while (feel like I start every update like that). But don’t worry, Minotaur is still progressing. I’ve been working on puzzles for the last month and it’s going pretty well. The ones I’ve finished so far are (I think) way more interesting that the ones in Babysitter Bloodbath. Right now I’m working on a sort of 3d jigsaw puzzle. Made a short video to show how it works:
This one is an egg you’ve gotta glue back together. Just getting the basic functionality down right now. I plan on doing a lot more with it in Splatter Camp: putting engines back together, fuse boxes, soldering, etc.
But back to Minotaur: I’m gonna try my best to get a beta version out in October. Beta meaning the full game (all levels, puzzles, story line) but missing some features and polish I probably won’t be able to finish in time (like controller support). Hopefully, I’ll have the full version out by the end of the year.