Apr 112014

RMA’d the motherboard (only 3 months old) and they sent a new one, so I’m back up and running.

Still working on new character models. The plan is to create base meshes I can make characters with so I don’t have to animate them all separately. Same method I used with past games. Saves a ton of time. Here’s what I have so far

I’m at 714 tris right now. Don’t want to totally optimize the mesh so I have room to modify it for different body types. Still working on the shoulders. Having a hard timing making them look right when the arms are down. Definitely trying to improve my modeling. I get by alright with objects but characters are pretty hard.

I mentioned this in the last post but all my emails were lost. Trying to recover them but if you sent my something recent and I didn’t get back to you, please send it again. Sorry

Have you played Calm Time yet? Looks like it came out in November so I guess I’m late to the party on this one. You should check it out: Calm Time

 April 11, 2014  Posted by at 9:56 pm Site News  Add comments

  6 Responses to “Computer fixed + base models”

  1. Glad to see your up and running again!

  2. good luck can’t wait to play it XD

  3. Looks awesome man can’t wait!

  4. That looks like a lot of building!

  5. Cool man I can’t wait to play your new game also if you need help with the sound track Let me know I could help if you want.

  6. Good to know you’re back. Is that Blender?! Man, I don’t know how you do it. I’ve tried using blender for some of my 3D render stuff and the layout is the most crazy, convoluted layout for any program I’ve ever used. It maddened me trying to figure out how to do anything with it, but somehow your Blender window looks remarkably uncluttered. Haha! Really looking forward to more games from you.

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