Feb 142014

Hey, it’s been a while since an update, so here’s whats going on lately.

I’m working on Splatter Camp pre-production right now which means boring stuff (lists, spreadsheets, work flows, file naming schemes, etc.) It’s kind of a pain in the ass because if I get something wrong at this stage or don’t anticipate problems that will arise down the line, I’ll have to redo or reconfigure things later.

The teaser video I released was from a demo level. I haven’t started building the actual game levels yet. I’m designing the camp on graph paper right now. When I get to coding, I want to update the pathfinding system I have in place to make it more accurate and avoid things like AI getting stuck in doorways and all that. I’m also planning to make new character models because the old ones are kind of ugly.

It’ll probably be a while before I have screenshots but I’ll keep writing short updates when new things happen. I have a bunch of ideas I don’t want to announce yet in case they don’t make it into the game. Hate to disappoint you guys.

 February 14, 2014  Posted by at 5:37 pm Splatter Camp  Add comments

  5 Responses to “Splatter Camp – Pre-production Updates”

  1. Glad to hear an update. This will certainly make things interesting to see progress even if little. Better to have some then none at all!

  2. Sweet! Take your time with it. :)

  3. Recently discovered this site and I must say that it’s really cool what you’re doing! Looking forward to playing this.

  4. Will be nice,i hope have very scary moments.

  5. I’m so excited for this!!
    *_* I love horror games and I loved the Ps2 / ps1 days. Where games focused on atmosphere and storylines instead of perfect graphics (i.e: Resident Evil, Psychonauts, Fatal Frame, Jak and Daxter, Silent Hill, Haunting Grounds. . .etc.). I’m so excited. 😀
    I’m so ready. >w< I'm so excited!!! BabySitter BloodBath had me reeling. (wish I had the chance to play the halloween version).

  6. I can’t wait!

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